MANAGING YOUR VIDEO GAME MEMORY


Abstract

Abstract In this w or k, w e look at a readytouse , dur ab le , and computationally f ast x edsiz e memor y pool manage r with noloops and nomemor y o v erhead that is ideal f or timecr itical systems lik e games . This is accomplished b y accounting f or v acant memor y locations and adopting a troub lefree inde ...

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